


The hypnotic beats and neon dream appeal kept me drawn in, even though the theme of the game didn't as much interest me. And end that felt too soon, coming in at just around an hour of gameplay. The game's mechanics are constantly evolving around you, presenting a slight addition to what's already there, and keeping the gameplay fresh until the end. Follow these two things and you'll have an enjoyable experience. The music is woven into the gameplay, and you should really focus on those beats, as they are a guiding path, along with the trails of hearts. The game starts out simple, controlling from side to side and hitting A at the right time. Throughout the game, you're presented with a rhythmic reflex challenge that grows as you progress. This game presents a rhythmic journey with some wild aesthetics. About a young woman with a broken heart and overcoming it. Just enough of a game to be called a game, but a definite experience. About a Sayonara Wild Hearts is a Neon-Dream Rythym Experience Game. Sayonara Wild Hearts is a Neon-Dream Rythym Experience Game. But what makes this game incredible is the combination of all these extremely creative and well thought out aspects. She gets immersed in the gameplay mechanics and some even complement the story. The soundtrack is a major part of the game. I don't like it very much so my grade went down. The story of this game is one of very subjective ones that only tells you very few things and leaves many open for interpretation. The level design and artstyle of this game are very beautiful, stylish and very unique. There was an arcana that I didn't like very much, the 'Hermit'. The archangels (boss fights in the game) are really cool, each one has a very varied and very cool 'fight'. But I personally found that some levels are much lower than others (all Heartbreaks for example). The gameplay game is very frantic, fast, diverse, unique and fun. According to the creators this game is "A Pop Álbum Videogame", and I agree. And on top of that it is a bomb of creativity. It messes with the concept of what we consider a game. Time for another spin, I think.This game is unique in many ways. And like the best pop music, you can always rely on Sayonara Wild Hearts to make your heart soar. Like the best pop music, they're tracks I've been returning to again and again and again. Begin Again and Mine, two pulsing electropop beauties that, like the best pop music, are carried by an uplifting melancholy as much as they are by their own rhythm. There's a smorgasbord of styles plundered by composer Daniel Olsén, and a couple of stand-out anthems. The songs help, with sticky melodies and uplifting harmonies.

A broken one, at first, but one that soars and sings until by the end it becomes thrillingly whole. You might say there's been nothing like it before, but that's not quite true - there's a strong resemblance to Rez, though with the minimalist techno swapped out for sugary sweet pop, Sayonara Wild Hearts has. It's an exquisite tale that unfolds across a grounded cityscape that's torn asunder by flights of fancy, where teddy girls course through the night on motorbikes and face off against each other with fantastical swords, and where urban streets give way to twisting tunnels told in phosphorous vector-like lines. You'd think that, amidst that lot, Sayonara Wild Hearts might struggle to find its own identity, but struggle it does not. It's a rush of references, some more explicit than others: there are traces of Rhythm Tengoku, Ouendan, F-Zero, OutRun, Hang On, Space Harrier, Return of the Jedi, TxK, WarioWare, Sin & Punishment, Killer7 and plenty more besides. The thing is, though, Sayonara Wild Hearts is a pop album that's absolutely in love with video games, and absolutely delighted to be a video game itself. When's a video game not a video game? Maybe when, like Sayonara Wild Hearts, it's doing its very best to be the best pop album of 2019 it's just over 60 minutes of sonic sweetness, a collection of songs and skits that pulse with luminescence. You can find all the pieces published to date here - and thanks for joining us throughout the year! Over the festive break we'll be running through our top 20 picks of the year's best games, leading up to the reveal of Eurogamer's game of the year on New Year's Eve.
